Voxel Punk
Windows game (C++/OpenGL)
There are too many things I want to do in Minecraft that aren't supported. So I made my own. This game also serves as a platform for testing my replacement for the Erpberger Framework (C#/XNA): the brand new Kit Engine (C++/OpenGL).
The core of the project is the Kit dll, which is my replacement for my old Erpberger Engine.
It's been a long road to complete 1.0. Lots of late nighs and long weekends. Life gets busy. I made the time and released Phase 1. Phase 1 is a full voxel editor program in Virtual Reality, available for free.
Phase 2 - DLC and monetization
Phase 3 - Tools and Terrain
Phase 4 - Monsters and Mayhem
DEVELOPMENT STATUS:
Version 1.0 (Phase 1) Released
VITAL STATS:
Language: C++/OpenGL/OpenVR
Platform: Windows/ VR (Virtual Reality
Dev Time: 4 Years
Developer: Tim Turner
NOTEABLE FEATURES:
*DLL-based engine enables reuseability of code.
*Scratch-built
*Large voxel-editing world
*VR Virtual Reality support
DEMOS AND CONTENT:
Voxelpunk customer facing website
Main menu | Sphere & line creation tools |
Saved Games menu
|
Testing creation tools
|
VR Keyboard (Both eyes)
|
VR Close up of menu icons (Both eyes)
|