Voxel Punk

Windows game (C++/OpenGL)

There are too many things I want to do in Minecraft that aren't supported. So I made my own. This game also serves as a platform for testing my replacement for the Erpberger Framework (C#/XNA): the brand new Kit Engine (C++/OpenGL).

The core of the project is the Kit dll, which is my replacement for my old Erpberger Engine.

It's been a long road to complete 1.0. Lots of late nighs and long weekends. Life gets busy. I made the time and released Phase 1. Phase 1 is a full voxel editor program in Virtual Reality, available for free.

Phase 2 - DLC and monetization

Phase 3 - Tools and Terrain

Phase 4 - Monsters and Mayhem


DEVELOPMENT STATUS:

Version 1.0 (Phase 1) Released


VITAL STATS:
Language: C++/OpenGL/OpenVR
Platform: Windows/ VR (Virtual Reality
Dev Time: 4 Years
Developer: Tim Turner


NOTEABLE FEATURES:
*DLL-based engine enables reuseability of code.
*Scratch-built
*Large voxel-editing world
*VR Virtual Reality support


DEMOS AND CONTENT:

Voxelpunk customer facing website

Main menu Sphere & line creation tools
Saved Games menu
Testing creation tools
VR Keyboard (Both eyes)
VR Close up of menu icons (Both eyes)

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